[ HALF PRICE WITH A BLADE ] |
So what’s the story morning glory?
‘Prisoners of War’ is a unified dual action storyline, with
an additional question posed at the end or else I would cry.
Part One – Prisoners – John Stewart, Vandor, and the rest of
their Green Lantern brethren, are up sh*t creak without a paddle. You see, they
have been overpowered by ‘the Keepers’, and then taken as prisoner to walk across
‘the emerald planes’.
Worst still, one of the Green Lanterns is killed, just to
prove to the rest how ‘paddle-less’ they truly are.
Par Two – Not Prisoners – Feeling despondent for leaving
their Green allies in jeopardy, some of the Green Lantern Corps are really pissed
off at the moment. Hanu, Sheriff, and Isamot, try to dampen their fret with
physical training, whilst Guy Gardner has a more pro-active form of therapy –
torture ‘the Keeper’ that he has captured, until he tells him how to save his
friends.
But only so long at Saarek can keep Guy on a leash.
Question – When Martian Manhunter suddenly arrives, he
probes ‘the Keepers’ mind, and tells Guy either: (1) These people want to touch
your naughty parts. (2) These people used to safe guard the power batteries for
the Guardians. (3) These people are good at stacking shelves at Wal-Mart.
What is the most
memorable sentence spoken in this issue?
I liked it when Guy rebutted Saarek ‘intimidation remark’,
by saying back to him “Its called ‘Good Cop, Bad Cop’ Saarek... or in your case
simply ‘Idiot cop’!”
It’s great when you can expand upon a classic concept,
right?
Was the story any
good?
Yes – one hundred percent – it was a marked improvement from
last issues offerings – as it told a tale, spun some character, and was
enjoyable to read as well. I particularly enjoyed the way that this issue had
an agenda in mind – as if it wanted to up the intensity of this situation by
showing someone dieing, and reflecting the worry upon the characters faces.
For me – this I like.
Yeah – Mister Pasarin is a nice artist, and in this comic book,
I feel that he really knows how to convey emotion within the characters.
Moreover, I presume that Scott Hanna’s inks aided him also – both of them
complementing each other with a clean yet detail feel to the compositions.
Though, if I did have a slight gripe with the art, it would
have to be the overt use of ‘negative space’ – it just makes the layouts look
more like ‘posing poster shots’ than ‘pieces of a story’ (if you get my
meaning).
What is the best
thing about this issue?
I liked the Guy interrogation scene in this issue the best.
It was funny – it had a lot of pathos to it – and on top of that, it lent
itself to both humour and emotion. Plus, I have to say that I liked ‘the
Keeper’ too – he did come across as someone you would not mind slapping about a
bit.
What is the worst
thing about this issue?
As much as I loved J’onn J’onzz in this issue – it genuinely gave me a
buzz – what the f*ck is all this stuff about him and Guy never meeting before?
Come on DC – you guys are having a laugh, aren’t you?
OK, I know that this is the DCnU, but please don’t ‘fudge
up’ the JLI era so much, that past tales are not in continuity anymore.
If you could sum up
this issue in a phrase or saying, what would that phrase or saying be?
I like to think that this book is about a dual capture,
right? So in my opinion I surmise that a phrase like ‘you never take me alive
suckers’ is an appropriate one.
If this issue were a
movie, an object, or a piece of music, what would that be and why?
OK, someone gets captured, someone gets interrogated, and
other people get pissed off too. Therefore, this issue could be a sci-fi version
of ‘Letters from Iwo Jima’, huh?
What do you think
would have made this issue better than it was?
Apart from the retro-continuity – which really did annoy me
– I would have liked to have seen a more personal tone to this team book. You
know – a scene where the un-captured GL’s are all trying to interrogating ‘the
Keeper’ or something.
Final thoughts...
OK, I know that this book is starting to become CSI :
Space, but I do feel that each of the characters need to have some time to grow
in this book, and be given an issue on there own so we can get to know who they
are, both at work and at home.
Marks out of 10? 8
GREEN LANTERN CORPS #4
Reviewed by David Andrews
on
January 03, 2012
Rating: