[ WHO GRABBED MY BARGAINS? ] |
To QUOTE Groot: “I am Groot”.
THE STORY:
So there's
the World Tree, see? And it's the root
of the Green. And so much more. It's alive.
It's benevolent. And it's
speaking to Swamp Thing. And so, long
story short, it is the deus of sorts in our magical, mystical deus ex machina
to get our team back together again. Not
that it comes easily to them, of course.
There is much magical strife involved in getting everyone in the same
time and place.
But is it the
right time and place? None of our team
is anywhere that looks like the world where the rest of the New 52 takes
place. Nor are they anywhere near the
now. Well, some of them were in the The
Now, but that's different than the now.
Case sensitivity is everything here.
But, yeah,
they're reunited and it feels so... psychedelic. But they'll be fine now, right? Once you've communed with the World Tree, you
don't go back.
THE GOOD:
This is one
of those comics where you just need to jump in head first and enjoy the
ride. There are no mysteries to figure
out. There are no evil plots to
foil. There are no surprise twists or
cliffhanger endings. We just have a fun
ride with our characters, who take turns being on the verge of going mad and
talking their teammates back from madness.
We get a lot of narrator boxes from different team members, and it's a great ride.
There's a lot
of great visuals of the assorted and sundry flavors of magic used in this
issue. Guinaldo and Wong's art is
spectacular, especially when they're illustrating Zatanna's perception of the
World Tree floating in the rainbow acid trip inside her head.
Note to self;
should I ever find myself in the fictional world of the DC Universe, pay a
visit to Zatanna's head.
THE BAD:
I still can't
fully endorse Guinaldo and Wong's take on Andrew Bennett, Madame Xanadu, or
Zatanna, but they're growing on me.
Otherwise, the only bone I've got to pick is a minor one with the
crescendo of solving our primary conflict (team scattered across time) and
replacing it with a secondary conflict that feels far less dire.
THE MUSIC:
“I sat here
starin' at the same old wall. Came back to life just when I got your
call.” That's right. Zatanna's been spending an awful lot of time
hanging out with a tree, hallucinating a family with Constantine, and talking
to the dismembered heads in her... errr... head.
But now she's back with her friends -- well, most of them, at least, even the
non-bipedal one -- and it feels so good.
So you get some Peaches and Herb.
That's logic.
I've been
wanting to compare an issue of this “Amber of the Moment” arc to the Kurt
Vonnegut tale from which it gets it's name, Slaughterhouse-Five, Or The Children's Crusade: A Duty-dance with Death,
but aside from the visit to The Now, none of it really felt that strong a
link. I was hoping that Makaria, the
guard of The Now, would bear more relevance to her namesake from Greek religion
(the daughter of Heracles, not the daughter of Hades of the same name), but
although she did sacrifice herself to the wave of nothing, she didn't really
have a choice in the matter or save anyone in the process.
So I circled back around to Vonnegut. Not to the discussion between Billy and the Tralfamadorian of bugs trapped in amber, but to the discussion a few pages later where a Tralfamadorian explains a Tralfamadorian novel to Billy. As this tale by J.M. DeMatteis is best enjoyed in the Tralfamadorian way.
Damn, it's fun to type Tralfamadorian.
“There isn’t any particular relationship between the messages, except that the author has chosen them carefully, so that, when seen all at once, they produce an image of life that is beautiful and surprising and deep. There is no beginning, no middle, no end, no suspense, no moral, no causes, no effects. What we love in our books are the depths of many marvelous moments seen all at one time.”
So I circled back around to Vonnegut. Not to the discussion between Billy and the Tralfamadorian of bugs trapped in amber, but to the discussion a few pages later where a Tralfamadorian explains a Tralfamadorian novel to Billy. As this tale by J.M. DeMatteis is best enjoyed in the Tralfamadorian way.
Damn, it's fun to type Tralfamadorian.
“There isn’t any particular relationship between the messages, except that the author has chosen them carefully, so that, when seen all at once, they produce an image of life that is beautiful and surprising and deep. There is no beginning, no middle, no end, no suspense, no moral, no causes, no effects. What we love in our books are the depths of many marvelous moments seen all at one time.”
THE CONCLUSION:
This tale,
now in it's fourth chapter, has scattered our team across three time periods -- epochs, really, in that none of them are within the scope of our currently
perceived history and future timeline.
This chapter is a bit of a transient issue, in that we reunite our team,
but it's not the conclusion. Our team is
back together, but there's more to come.
Our status quo is reestablished, but not quite. Our team dynamic has shifted a bit, but is
still the same basic structure.
Doom looms
all around them, but we know we'll get out of it. What DeMatteis accomplished by scattering and
reuniting out team is not just a fun magical romp through time, but an
introspection in to each of the members of the Justice League Dark. For each character, he exposed to us both a
justification for their inclusion on the team (and in the series) and the flaws
or doubts they must personally overcome.
*** Just reading and writing and rambling in the back of the Joker's old Ho-Home-On-Wheels... Keath.
JUSTICE LEAGUE DARK #38
Reviewed by David Andrews
on
March 09, 2015
Rating: