[ DYING FOR A BARGAIN ] |
To QUOTE the Author
of 'Don Quixote', Miguel de Cervantes: 'All's
fair in love and war'.
THE STORY:
After many-many months of fighting, bickering, planning, and
quite possibly some skiing and singing, the last remaining few heroes living on
Earth 2 have come to one major realisation. They're loosing their war against the
forces of Apocalypse, and they desperately need to do something to turn the tide
of battle.
So come on, hop on board. And once again let's see the sight
of Batman pissing everyone off, Super-not-girl talking to his cousin, plus a
fairly nice flashback sequence which kind of explains the relationship between
Doctor Fate and Hawkgirl.
Oh, and of course, there's also a drill. A very big drill.
Drilling its way through the Earths core.
THE GOOD:
Just like the last couple of instalments of 'Earth 2', this
one was also a marked improvement on what came out before. Despite its mumbled
narrative structure, I'd say the three writers assigned to pen this book did a pretty
good job of tying up most of the loose plot-threads, as well as defining certain
characters relationships. Plus, on similar lines, I can say exactly the same thing
about the three artists assigned, with each of them boldly illustrating
there sections in a vividly clear and concise manner.
But to me, dear reader, what I liked about this issue the
most was the fact that we got to see some of the regular players again, all
under one roof.
Yeah. I know this might sound like a strange thing to say in a story about war, unity, and trust. Yet in my eyes seeing Batman bitch again, or seeing the Flash running around like a gooden, will always be a good thing to behold, although...
Yeah. I know this might sound like a strange thing to say in a story about war, unity, and trust. Yet in my eyes seeing Batman bitch again, or seeing the Flash running around like a gooden, will always be a good thing to behold, although...
THE BAD:
... how many times is Khalid going to moan about wielding
the helm of Nabu? I mean, for crying out loud, can't he either put up or shut
up by now?
Now don't get me wrong. I can understand that it
must be a right pain in the ass having someone yapping in your ear all the time
(especially with me having parents like I do). But in the same breath, he can also
tell Nabu to take a hike or ditch the helmet as he's done in the past. That way
we won't hear him yammering on about 'poor me' anymore. Plus on top of that, it
might give someone else half a chance of wearing the helmet instead. Like Kent
Nelson for instance, Hint-hint!
Also, something else about this story I wasn't keen on was its
overall narrative structure. It started off with a joining of forces. It then
segwayed into a pretty nifty plot-recap. Before finally the tale centred its premise
on Hawkgirl and Doctor Fate, explaining what they mean to each other in a flashback
sequence and amidst battle.
No coherence, right?
THE MUSIC:
There was a scene in this issue in which we saw all of the
heroes gathered together and talking about how they should pull their socks up
and start winning their war. And do you know what? Whilst I was reading this
sequence a hymn popped into my mind that kind of defined it's original intent. The
Battle Hymn of the Republic
THE COMPARISON:
I'm now going to compare this comic book to a drill because
basically theirs a f*ckig massive drill in it, drilling it's way through the
Earth.
What? Was that too obvious a comparison? Well, so
was this story-line, buddy.
THE CONCLUSION:
And so finally we're here at the end of Earth 2, wondering
what will happen next to these characters which are basically the JSA by
another mother.
Or are we?
Or are we?
Well, from where I'm standing, dear reader, theirs only
three real possibilities that can now play out. Firstly, all the heroes get
killed off, thus setting the stage for the original Justice Society to return.
Secondly, somehow they all get amalgamated into the originals origins, allowing
whoever then creates their adventures to pick and choose traits that they see fit.
And thirdly, nothing happens. After the events of World's End and Convergence
all -- or most -- of the heroes living on Earth 2 survive to fight another day, only to make way
for a new creative team to re-define their new direction.
There. That sounds like a pretty reasonable set of options,
doesn't it? And do you know what else is also pretty reasonable? Me.
Because starting this month I'm looking for another reviewer to review another
comic for my site. So if you think you've got what it takes to talk the talk,
and walk the walk, comic book style, then please drop me a line,
OK? And I'll tell you what I have in mind.
Nuff said.
EARTH 2 #32
Reviewed by David Andrews
on
April 01, 2015
Rating: