According to a well-known online encyclopedia, namely, Wiki-something, the definition of 'an adventure' is as follows: It’s an exciting experience that is typically a bold, risky, undertaking, which may occasionally involve some form of physical danger, such as traveling, exploring, skydiving, mountain climbing, river rafting, and even reading a good book. Yes. That’s correct. I said book, especially if it’s one of the following two which aptly feature knights, dragons, goblins, dungeons, clowns, and dare I say it, caves. Want to know more? Then please check this out...
Batman: White Knight
Author: Written and illustrated by Sean Murphy with colors by Matt Hollingsworth.
Publisher: DC Comics.
Synopsys: Have you ever wondered what would happen if The Joker ever turned sane? Seriously, folks! What would occur? Would Batman go mad? Would the police swap sides? Plus how would Gotham’s underworld react if their Clown Prince suddenly turned into a White Knight? Not so good, that's for sure, which is why you should try to pick up this wonderful story written and illustrated by Sean Murphy, best known for his work on such titles as Teen Titans, Punk Rock Jesus, Tokyo Ghost, Hellblazer: City of Demons, The Wake, and American Vampire: Survival of the Fittest.
Originally this alternate-adventure was printed as an eight-issue monthly miniseries which was published between October 2017 and May 2018. Now though, it’s been transformed into a collected edition, the first one ever assembled under DCs new imprint, Black Label. So go on, what are you waiting for? Pick up this book today! Otherwise, you won’t be able to find out what would happen if a certain Dark Knight cured a certain Harlequin of Hate, only for them to then abruptly reverse roles! I picked up a copy, quite recently in fact, and that’s why I would highly recommend it. Overall the story is very artistic, enjoyable, and thought-provoking to read, because it basically examines the relationship between the two greatest rivals featured in the DC Universe, and explores the darkest corners of justice and madness, good and evil, rich and poor, right and wrong, and black and white, which isn't so obvious as it seems.
Dungeons and Dragons Art and Arcana: A Visual History
Authors: Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer.
Publisher: Ten Speed Press.
Price: £35.
Images Copyright © By DC Comics |
Author: Written and illustrated by Sean Murphy with colors by Matt Hollingsworth.
Publisher: DC Comics.
Price: £20.
Format: Paperback.
Page Count: 168 pages.
Size: 169x259mm.
Age Range: 15 and over.
Format: Paperback.
Page Count: 168 pages.
Size: 169x259mm.
Age Range: 15 and over.
Originally this alternate-adventure was printed as an eight-issue monthly miniseries which was published between October 2017 and May 2018. Now though, it’s been transformed into a collected edition, the first one ever assembled under DCs new imprint, Black Label. So go on, what are you waiting for? Pick up this book today! Otherwise, you won’t be able to find out what would happen if a certain Dark Knight cured a certain Harlequin of Hate, only for them to then abruptly reverse roles! I picked up a copy, quite recently in fact, and that’s why I would highly recommend it. Overall the story is very artistic, enjoyable, and thought-provoking to read, because it basically examines the relationship between the two greatest rivals featured in the DC Universe, and explores the darkest corners of justice and madness, good and evil, rich and poor, right and wrong, and black and white, which isn't so obvious as it seems.
Images Copyright © By Wizards of the Coast LLC |
Authors: Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer.
Publisher: Ten Speed Press.
Price: £35.
Format: Hardcover.
Page Count: 448 pages.
Size: 235x308mm.
Age Range: 10 and over.
Synopsis: If you’ve ever been a fan of Dungeons and Dragons, then I’m sure you’re going to want-to check out this visual guide which chronicles the history and evolution behind this much-beloved role-playing game. After all, it’s popular, very very popular, and over the years it’s inspired the development of other popular RPGs, such as World of Warcraft and Zelda, along with countless other facets featured in "geek culture". D&D has also inspired the creation of a large variety of artwork, some of which has been illustrated in this very book, 700 pieces to be more precise, ranging from: (1) The images printed inside each edition of the game's core books, supplements, and modules; (2) Cover-art which showcased decades of Dragon and Dungeon magazines; (3) Ephemera associated with classic advertisements and merchandise; plus (4) Never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and much much more.
Fortunately, the creators behind this book were given unparalleled access to the archives belonging to the ‘Wizards of the Coast’ and the personal collections of top collectors. In addition to this, they were also able to meet and speak to the designers and illustrators who’ve created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. So overall, this is the most comprehensive collection of D&D imagery ever assembled, making it the ultimate collectible for the game's millions of fans around the world.
Page Count: 448 pages.
Size: 235x308mm.
Age Range: 10 and over.
Synopsis: If you’ve ever been a fan of Dungeons and Dragons, then I’m sure you’re going to want-to check out this visual guide which chronicles the history and evolution behind this much-beloved role-playing game. After all, it’s popular, very very popular, and over the years it’s inspired the development of other popular RPGs, such as World of Warcraft and Zelda, along with countless other facets featured in "geek culture". D&D has also inspired the creation of a large variety of artwork, some of which has been illustrated in this very book, 700 pieces to be more precise, ranging from: (1) The images printed inside each edition of the game's core books, supplements, and modules; (2) Cover-art which showcased decades of Dragon and Dungeon magazines; (3) Ephemera associated with classic advertisements and merchandise; plus (4) Never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and much much more.
Fortunately, the creators behind this book were given unparalleled access to the archives belonging to the ‘Wizards of the Coast’ and the personal collections of top collectors. In addition to this, they were also able to meet and speak to the designers and illustrators who’ve created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. So overall, this is the most comprehensive collection of D&D imagery ever assembled, making it the ultimate collectible for the game's millions of fans around the world.
WHITE KNIGHT MEETS DUNGEONS AND DRAGONS
Reviewed by David Andrews
on
October 15, 2018
Rating:
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